systems representation / information visualization
Strings (2011) by Alexander Chen visualizes the first Prelude from Bach's Cello Suites. Using the math behind string length and pitch, it came from a simple idea: what if all the notes were drawn as strings? Instead of a stream of classical notation on a page, this interactive project highlights the music's underlying structure and subtle shifts. View interactive piece at http://www.baroque.me. More details at: http://blog.chenalexander.com/2011/baroque-bach-cello/ Built in: HTML5 Canvas, Javascript, SoundManager Made while a resident at Eyebeam (http://eyebeam.org) http://www.chenalexander.com http://www.twitter.com/alexanderchen
Strings (2011) by Alexander Chen visualizes the first Prelude from Bach's Cello Suites. Using the math behind string length and pitch, it came from a simple idea: what if all the notes were drawn as strings? Instead of a stream of classical notation on a page, this project highlights the music's underlying structure and subtle shifts.
Master class from Xavier Ferrés (Architect) drawing on a wall during a visit to buildings in Plaza Europa, Barcelona. 2008-12-19
Master class from Architect Xavier Ferrés drawing on a wall during a visit to buildings in Plaza Europa, Barcelona. 2008-12-19
……the coordinative learning cluster defines coordination as the process of integrating relevant visual and verbal information; visual-verbal coordination is necessary to understand any type of graphic, whether static or animated…there is strong support for a multimedia effect, in which learning from two multimedia sources, or visual-verbal integration, augments memory and comprehension over text alone ….the assistance dilemma refers to the type of information an image/animated graphic should provide or withhold in order to promote optimal learning…providing animations when viewers are able to mentally animate processes or ideas may reduce comprehension….however, multimedia sources may promote optimal learning by providing information about difficult to mentally animate processes that the viewer would otherwise be unable to generate….
A video showing how educating children is not the same as it was many years ago the structure must be changed. http://comment.rsablogs.org.uk/videos/
An animated narrative showing how educating children is not the same as it was many years ago and why the structure must be changed.
multi-media design / projection mapping and scenography
Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration.
Box is the culmination of multiple technologies, including large-scale robotics, projection mapping, and software engineering. Bot & Dolly's technology is an integrated software/ hardware platform providing innovative control of 6-axis industrial robots.
time tilings [stuk]. Pablo Valbuena 2013 Four site-specific interventions. Artefact festival, STUK Kunstencentrum. Leuven, BE. 2013 'Architecture is judged by eyes that see, by the head that turns, and the legs that walk. Architecture is not a synchronic phenomenon but a successive one, made up of pictures adding themselves one to the other, following each other in time and space, like music.' Le Corbusier. Modulor I. www.pablovalbuena.com
Pablo Valbuena, Four site-specific interventions. Artefact festival, STUK Kunstencentrum. Leuven, BE. 2013.
BEYOND by artist Daan Roosegaarde is a permanent artwork made of 3D clouds and interactive light at Amsterdam Airport Schiphol. Although only 10 centimeters thick, BEYOND gives the impression of providing miles of space by an unique technology using printed lenses and LEDs which produce perspective and movement effects. Daan Roosegaarde was inspired by 17th-century Masters such as Salomon Ruysdael.
animation and notation
Common Proyect Sonar 2010 Escola Elisava 6825f. En 1952, John Cage, compositor estadounidense, ideó una obra musical, la cual puede ser interpretada por cualquier instrumento, de cualquier forma, y por cualquier individuo. En la obra titulada 04:33, los intérpretes se sientan en silencio ante sus instrumentos durante toda la interpretación (4min. 33s.), los sonidos del ambiente conforman la música. El artista demuestra la inexistencia del silencio. Un año antes, hizo el experimento de entrar en una cámara anecoica en la Universidad de Harvard, esperando encontrar el silencio. Escribió: "... Escuché dos sonidos, un grave y otro agudo. Le describir al ingeniero, y me explicó que el sonido agudo era el funcionamiento del sistema nervioso, y el grave era la circulación de mi sangre. Hasta que muera habrá sonido, y continuará después. No debemos preocuparnos por futuro de la música. " 6825f, es una interpretación visual de la obra mediante la ampliación de partes del cuerpo, y escuchando los sonidos que producen durante 6.825 frames (4min. 33s.), A partir del concepto de que los sonidos inconexos y inaudibles del propio individuo son los que generan la música, aparentemente imperceptible, pero eterna. 6825f. L’any 1952, John Cage, compositor nord-Americà, va idear una obra musical, la qual pot ser interpretada per qualsevol instrument, de qualsevol forma, i per qualsevol individu. A l’obra titulada 4:33, els intèrprets s’asseuen en silenci davant dels seus instruments durant tota la obra (4min. 33s.); els sons inconexes de l’ambient conformen la música. L’artista demostra la inexistència del silenci. Un any abans, va fer l’experiment d’entrar en una càmara anecoica de la Universitat de Harvard, esperant trobar el silenci. Va escriure: “...vaig escoltar dos sons, un greu i l’altre agut. Li vaig descriure a l’ingenier, i em va explicar que el so agut era el funcionament del sistema nerviós, i el greu era la circulació de la meva sang. Fins que mori hi haurà so, i continuarà després. No ens hem de preocupar pel futur de la música.” 6825f, és una interpretació visual de l’obra mitjançant l’ampliació de parts del cos, i escoltant els sons que produeixen durant 6825 frames (4min. 33s.), a partir del concepte de que els sons inconexes i inaudibles del propi individu són els que generen la música, aparentment imperceptible, però eterna.
6825f. Common Proyect, Sonar 2010, Escola Elisava.
Pieces of wood, love, knowledge and 299 hours of work, condensed in a 3 minute film. The ‘Art of Making’ series aspires to display and highlight people who go against the spirit of today’s pessimism and desperation. They dare to dream and create with zeal and imagination. Armed with passion for knowledge and emotion, they attempt to combine the precision of science with the elegance and resourcefulness of art. We thank them wholeheartedly for their contribution. Directed & VFX - Spiros Rasidakis, Dimitris Ladopoulos Director of photography - Nikos Mexis Editing - Yiannis Kostavaras Sound design - Nikos Tsines Guitarist & composer - Edsart Udo De Haes www.edsartudodehaes.nl Guitar maker - Vassilis Lazarides www.lazaridesguitars.com Software - After Effects, FilmConvert visit film page www.theartofmaking.eu / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Κομμάτια από ξύλο, αγάπη, μεράκι, τεχνογνωσία και 299 ώρες εργασίας συμπυκνωμένα σε κάτι περισσότερο από 3 λεπτά. Η σειρά ‘The Art of Making’ φιλοδοξεί να αναδείξει και να προβάλλει τους συναναθρώπους μας, οι οποίοι πέραν από το πνεύμα του καιρού, την απαισιοδοξία και την μοιρολατρία, επιμένουν να ονειρεύονται και να δημιουργούν με πάθος και φαντασία. Αυτοί οι εραστές της γνώσης και της συγκίνησης επιχειρούν να συνδυάσουν την οργάνωση και την ακρίβεια της επιστήμης με την κομψότητα, την λεπτότητα και την επινοητικότητα της τέχνης. Η προσφορά τους ανεκτίμητη και τους ευχαριστούμε. Σκηνοθεσία & VFX - Σπύρος Ρασιδάκης, Δημήτρης Λαδόπουλος Διεύθυνση Φωτογραφίας - Νίκος Μέξης Μοντάζ - Γιάννης Κωσταβάρας Ηχητική επιμέλεια - Νίκος Τσινές Κιθαρίστας / Συνθέτης - Edsart Udo De Haes www.edsartudodehaes.nl Κατασκευαστής - Βασίλης Λαζαρίδης www.lazaridesguitars.com επίσημη σελίδα στο www.theartofmaking.eu / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Pedazos de madera, amor, esmero, celo, conocimiento y 299 horas de trabajo, concentradas en una película de algo más de 3 minutos. La serie “The Art of Making” pretende mostrar y promocionar a gente de nuestros días que, superando el fatalismo y el pesimismo del espíritu contemporáneo, se atreven, con pasión e imaginación, a seguir soñando y creando. Estos amantes del conocimiento y de la emoción, intentan combinar la organización y la precisión de la ciencia con la elegancia, la sutileza y el ingenio del arte. Su oferta es de un valor incalculable y se lo agradecemos profundamente. Dirección y VFX: Spiros Rasidakis y Dimitris Ladópoulos Dirección de fotografía: Níkos Mexis Edición: Yiannis Kostavaras Diseño Acústico: Nikos Tsines Guitarrista y compositor: Edsart Udo de Haes www.edsartudodehaes.nl Constructor de guitarras, luthier: Vassilis Lazarides www.lazaridesguitars.com Visite el sitio oficial en www.theartofmaking.eu
The Art of Making, Alma Flamenca. Pieces of wood, love, knowledge and 299 hours of work, condensed in a 3 minute film. Directed & VFX - Spiros Rasidakis, Dimitris Ladopoulos.
La Neige n'a pas de Sens is the first monograph dedicated to Adrien M & Claire B. It features a new series of (supr) augmented reality works, that you can discover in this way: Open the book La Neige na pas de Sens on page 89, 91, 93, 95, 97, or 99 or Print the pdf (download on am-cb.net/livre/drawing.pdf) Launch the augmented reality app. (download on am-cb.net/app)Click on Start, point your device's camera at the page (the pictogram will disappear) and watch as drawings come to life. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Theatre Company Adrien M & Claire B creates performing art works and art installations. Directed by Claire Bardainne and Adrien Mondot, the company integrates digital art and technology with the performing arts. Their approach places people at the heart of technological challenges, then searches for digital means to express the nuance of liveness. The results are ephemeral and sensitive experiences that bridge digital technology with the handmade.
Hans Rosling's famous lectures combine enormous quantities of public data with a sport's commentator's style to reveal the story of the world's past, present and future development. Now he explores stats in a way he has never done before - using augmented reality animation.
8-House is located in Ørestad on the edge of Copenhagen. 8-House offers homes for people in all of life’s stages: the young and the old, singles, families that grow and families that become smaller. Instead of dividing the different functions of the building - for both habitation and retail - into separate blocks, the various functions have been spread out horizontally. The apartments are placed at the top while the commercial program unfolds at the base of the building. As a result, the different horizontal layers have achieved a quality of their own: the apartments benefit from the view, sunlight and fresh air, while the commercial merges with life on the street.
8-House is located in Ørestad on the edge of Copenhagen. 8-House offers homes for people in all of life’s stages: the young and the old, singles, families that grow and families that become smaller. Instead of dividing the different functions of the building - for both habitation and retail - into separate blocks, the various functions have been spread out horizontally.
NOV 2013: KICKSTARTER CAMPAIGN FOR NEW FILMS - CLICK HERE - http://hyper-reality.co The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.
Augmented (hyper)Reality, from Keiichi Matsuda. A film produced for the final year of a Masters in Architecture program, part of a larger project about the social and architectural consequences of new media and augmented reality.
interfase design
While the professional technology industry is racing to build VR ready toolsets, Google has developed a consumer focused tool that offers some interesting workflows already…TiltBrush is predominately aimed at the creative consumer market. It’s overall goal is to allow you, with the help of head tracking and tracked controllers, to create objects in a VR environment…Those artefacts range from a number of different ‘brush’ types, duct tape and ‘light’ stripes’ to more interactive elements, such as sparkles, fire and lava…It works like this. On your local drive, you add the OBJ in question. Then inside TiltBrush, you use the menu palette to insert a 3D model. This would typically be used as a prop or the basis for another brush….However, in the context of design, you can then insert it once and use both controllers (you need to ‘grab’ hold of it) and scale it to the correct size….Because TiltBrush has a nice surrounding environment, the model is lit nicely, with shadows in place…..TiltBrush became a CAD viewing tool and one that by taking advantage of the various brush palettes, it’s possible to use these as a mark-up tool. You can highlight areas of a model, even use some of the brushes to sketch out design changes dynamically….You can capture videos (from a camera that you position, using the controllers in 3D space) that can be saved as MP4 files (it’ll even capture the whole session for you). You can use the controllers to film a movie, walking around the model and showing off various aspects….If you want to give the data to someone else, that’s also entirely possible — so they can walk around your mark-ups and see what you’re talking about.
Prologue Films VFX sequences for Iron Man. From dense information dashboards over 3D architectural holograms to highly responsive real-time 3D interfaces, the movie portrays views of intuitively manipulable depictions of data.
Fuel’s VFX supervisor and lead designer, Paul Butterworth worked closely with director Ridley Scott to develop visual effects shots for Prometheus. Fuel's work included the design and delivery of key story components such as the ‘Orrery’, an interactive 3-dimensional map of the known universe. The star map draws from 1766 Joseph Wright painting 'A Philosopher Lecturing on the Orrery'.
For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated sequences at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba.
Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.
A combination of simple bio-acoustic sensors and some sophisticated machine learning makes it possible for people to use their fingers or forearms — and potentially, any part of their bodies — as touchpads to control smart phones or other mobile devices. The technology, called Skinput, was developed by Chris Harrison, a third-year Ph.D. student in Carnegie Mellon University’s Human-Computer Interaction Institute (HCII), along with Desney Tan and Dan Morris of Microsoft Research.
scans, collage
A special MRI scanning technique, called diffusion-weighted imaging (DWI), traces the direction of water flow as it diffuses along the fatty sheaths around nerve fibers.It reveals a complex network of fibers. The image above, taken at Zeynep Saygin/Massachusetts Institute of Technology, represents only a small portion of the neural connections in the brain.
This is what consciousness looks like. "Self Reflected" is the most complex artistic rendition of the human brain in the world and is now on permanent exhibition at The Franklin Institute.