studies in architectural narratives and digital design / secuencia de talleres de arquitecturas y narrativas digitales

systems representation / information visualization

Strings (2011) by Alexander Chen visualizes the first Prelude from Bach's Cello Suites. Using the math behind string length and pitch, it came from a simple idea: what if all the notes were drawn as strings? Instead of a stream of classical notation on a page, this project highlights the music's underlying structure and subtle shifts.

Master class from Architect Xavier Ferrés drawing on a wall during a visit to buildings in Plaza Europa, Barcelona. 2008-12-19

An animated narrative showing how educating children is not the same as it was many years ago and why the structure must be changed.


multi-media design / projection mapping and scenography

Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration.

Box is the culmination of multiple technologies, including large-scale robotics, projection mapping, and software engineering. Bot & Dolly's technology is an integrated software/ hardware platform providing innovative control of 6-axis industrial robots.

Pablo Valbuena, Four site-specific interventions. Artefact festival, STUK Kunstencentrum. Leuven, BE. 2013.

Using projection mapping onto street furniture, a dandypunk travels through various fantastical worlds, interacting with strange characters and treacherous landscapes, in the hope of unfolding the secrets and learning the techniques from the ancient book of "The Alchemy of Light".

Direction, illustration*, animation* and performance of all characters* by a dandypunk


BEYOND by artist Daan Roosegaarde is a permanent artwork made of 3D clouds and interactive light at Amsterdam Airport Schiphol. Although only 10 centimeters thick, BEYOND gives the impression of providing miles of space by an unique technology using printed lenses and LEDs which produce perspective and movement effects. Daan Roosegaarde was inspired by 17th-century Masters such as Salomon Ruysdael.


animation and notation

6825f. Common Proyect, Sonar 2010, Escola Elisava.

The Art of Making, Alma Flamenca. Pieces of wood, love, knowledge and 299 hours of work, condensed in a 3 minute film. Directed & VFX - Spiros Rasidakis, Dimitris Ladopoulos.

La Neige n'a pas de Sens is the first monograph dedicated to Adrien M & Claire B. It features a new series of (supr) augmented reality works, that you can discover in this way: Open the book La Neige na pas de Sens on page 89, 91, 93, 95, 97, or 99 or Print the pdf (download on am-cb.net/livre/drawing.pdf) Launch the augmented reality app. (download on am-cb.net/app)Click on Start, point your device's camera at the page (the pictogram will disappear) and watch as drawings come to life. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Theatre Company Adrien M & Claire B creates performing art works and art installations. Directed by Claire Bardainne and Adrien Mondot, the company integrates digital art and technology with the performing arts. Their approach places people at the heart of technological challenges, then searches for digital means to express the nuance of liveness. The results are ephemeral and sensitive experiences that bridge digital technology with the handmade.


Hans Rosling's famous lectures combine enormous quantities of public data with a sport's commentator's style to reveal the story of the world's past, present and future development. Now he explores stats in a way he has never done before - using augmented reality animation.

8-House is located in Ørestad on the edge of Copenhagen. 8-House offers homes for people in all of life’s stages: the young and the old, singles, families that grow and families that become smaller.  Instead of dividing the different functions of the building - for both habitation and retail - into separate blocks, the various functions have been spread out horizontally.

Augmented (hyper)Reality, from Keiichi Matsuda. A film produced for the final year of a Masters in Architecture program, part of a larger project about the social and architectural consequences of new media and augmented reality.


interfase design

While the professional technology industry is racing to build VR ready toolsets, Google has developed a consumer focussed tool that offers some interesting workflows already…TiltBrush is predominately aimed at the creative consumer market. It’s overall goal is to allow you, with the help of head tracking and tracked controllers, to create objects in a VR environment…Those artefacts range from a number of different ‘brush’ types, duct tape and ‘light’ stripes’ to more interactive elements, such as sparkles, fire and lava…It works like this. On your local drive, you add the OBJ in question. Then inside TiltBrush, you use the menu palette to insert a 3D model. This would typically be used as a prop or the basis for another brush….However, in the context of design, you can then insert it once and use both controllers (you need to ‘grab’ hold of it) and scale it to the correct size….Because TiltBrush has a nice surrounding environment, the model is lit nicely, with shadows in place…..TiltBrush became a CAD viewing tool and one that by taking advantage of the various brush palettes, it’s possible to use these as a mark-up tool. You can highlight areas of a model, even use some of the brushes to sketch out design changes dynamically….You can capture videos (from a camera that you position, using the controllers in 3D space) that can be saved as MP4 files (it’ll even capture the whole session for you). You can use the controllers to film a movie, walking around the model and showing off various aspects….If you want to give the data to someone else, that’s also entirely possible — so they can walk around your mark-ups and see what you’re talking about.

Prologue Films VFX sequences for Iron Man. From dense information dashboards over 3D architectural holograms to highly responsive real-time 3D interfaces, the movie portrays views of intuitively manipulable depictions of data.

Fuel’s VFX supervisor and lead designer, Paul Butterworth worked closely with director Ridley Scott to develop visual effects shots for Prometheus. Fuel's work included the design and delivery of key story components such as the ‘Orrery’, an interactive 3-dimensional map of the known universe. The star map draws from 1766 Joseph Wright painting 'A Philosopher Lecturing on the Orrery'.

For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated sequences at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba.


Project Soli is developing a new interaction sensor using radar technology. The sensor can track sub-millimeter motions at high speed and accuracy. It fits onto a chip, can be produced at scale and built into small devices and everyday objects.

A combination of simple bio-acoustic sensors and some sophisticated machine learning makes it possible for people to use their fingers or forearms — and potentially, any part of their bodies — as touchpads to control smart phones or other mobile devices. The technology, called Skinput, was developed by Chris Harrison, a third-year Ph.D. student in Carnegie Mellon University’s Human-Computer Interaction Institute (HCII), along with Desney Tan and Dan Morris of Microsoft Research.


scans, collage

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A special MRI scanning technique, called diffusion-weighted imaging (DWI), traces the direction of water flow as it diffuses along the fatty sheaths around nerve fibers.It reveals a complex network of fibers. The image above, taken  at Zeynep Saygin/Massachusetts Institute of Technology, represents only a small portion of the neural connections in the brain.

This is what consciousness looks like. "Self Reflected" is the most complex artistic rendition of the human brain in the world and is now on permanent exhibition at The Franklin Institute.